![]() This time limit is shortened to 400 days if the player divulged Vault 13's location to the water merchants. If the player does not complete both objectives within 500 game days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. The player is to kill him and destroy the Mariposa Military Base housing the supply of FEV, thus halting the invasion before it can start. A mutant known as " The Master" has begun using a pre-War, genetically engineered virus called Forced Evolutionary Virus to convert humanity into a race of " super mutants", and bring them together in the Unity, his plan for a perfect world. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. This time limit can be extended by 100 days if he/she commissions merchants in the Hub to send water caravans to Vault 13. The player initially has 150 days before the Vault's water supply runs out. Armed with the Pip-Boy and meager equipment, the Vault Dweller is sent out into the remains of California to find another water chip. They are given a portable device called the " Pip-Boy 2000" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Vault 13's water chip, a computer chip responsible for the water recycling and pumping machinery, has broken and Vault 13's Overseer tasks the protagonist, dubbed the " Vault Dweller," with finding a replacement. The game takes place in 2161 in Southern California and begins in Vault 13, the protagonist's home. Before the Great War came the Resource Wars, during which the United Nations was disbanded, a plague rendered the United States paranoid, and Canada was annexed. The game is set in a post-apocalyptic world following the Great War, a nuclear war that occurred on Octoand lasted less than two hours but caused immense damage and destruction. As skills grow higher in rating, they begin to cost more skill points to increase. equipping a lockpick would improve lockpicking skills.) Chems can also temporarily boost player's skills however, they often have adverse effects such as addiction and withdrawal. ![]() Some skills can also be improved while having certain items equipped. How high a Skill can be developed is affected by the character's Attributes - a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example. Some non-player characters can also improve Skills via training. However, after a skill reaches a certain level, books no longer have any impact on that skill. Skill books found throughout the game world can also improve some of those skills permanently, although books are scarce early in the game. 4 passive skills: Speech, Barter, Gambling, Outdoorsman.8 active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.6 combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing.A tagged skill will improve at twice the normal rate. The player may choose to " Tag" 3 of the 18 skills. Every time the player gains a level, he/she will be awarded skill points to be used to improve their skills, equal to 5 points + twice their Intelligence. The starting values for those skills at Level 1 are determined by the player's 7 basic attributes or SPECIAL, but most of those skills would fall between 0% and 50%. There are 18 different skills in the game. Intel Pentium 90 CPU Microsoft Windows 95 or higher, or DOS 5.0 or higher 16MB RAM 2x CD-ROM drive DirectX 3.0a (if playing on Windows) 1 MB VESA-compliant SVGA graphics card Sound Blaster compatible sound cardĨ0MHz or faster Power Macintosh (G3-233MHz for OS X) 2X or faster CD-ROM drive 640x480 capable color monitor 95MB free hard disk space (600MB for OS X) 16 MB free memory (with Virtual Memory turned off) (128MB of RAM for OS X) Mac OS 7.5 or greater (Mac OS X 10.1.4 for OS X) Display Library (version 1.0 or greater) required for System 7.5 to System 7.5.2 Display Enabler (version 2.0 or greater) required for System 7.5 to System 7.5.1 DrawSprocket 1.1.2 or later is required for all (classic) system software DOS, Microsoft Windows, Macintosh (separate OS X & classic releases)
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